BeamNG.drive hotfix updates the remastered Ibishu Covet

The team behind BeamNG.drive has released a hotfix for their recent v0.26 update that fixes several bugs including minor issues with the remastered Ibishu Covet.

Following BeamNG.drive’s mammoth v0.26 update on Monday (September 19, 2022), the development team has released a 87.93 MB hotfix (v0.26.1) to fix bugs and update multiple cars and maps.

The most notable update comes for the game’s most recently revamped car, the Ibishu Covet. The popular small Japanese hatchback has been completely redesigned by the BeamNG team, including new interiors across the model range, H-pattern shift animations, revised physics and the addition of a rally-inspired mid-engined Group B variant. Jean Ragnotti will be delighted.

The skidplate version of the Covet was also tweaked due to a post-release discovery of a conflict with the game’s new Understeer Reduction Assistant, resulting in a complete steering failure. Practically.

A few issues found in v0.26 version have now been fixed in v0.26.1 including shaky turn signals, steering issues and aesthetic glitches with the side skirts on the crazy MR Turbo version. Other cars receiving minor updates include the Civetta Scintilla, ETK K series, Gavril Roamer and Hirochi Sunburst.

“Hello? Is this the Forest Service? This is Ross… yes, it happened again.”

The maps for Italy, Utah, and the US West Coast have also received minor overhauls, with minor graphical glitches fixed, to complement their snazzy new PBR (Physically Based Rendering) updates.

Besides minor adjustments to some missions and the UI, the BeamNG team also added a new feature that allows players to choose whether the engines of spawned AI cars are on or off. Ideal if you are trying to reduce your carbon footprint…

BeamNG.drive hotfix updates the remastered Ibishu Covet

Players can also now set the number of parked cars to spawn on a given map – cars will spawn automatically unless the value is set to zero. The default number is five and can be increased up to 50 (although spawning parked vehicles didn’t seem to work when I tested it).

However, be aware of the performance demands that adding so many cars can create. So expect lower frame rates when traffic increases.

Do you like the new build of BeamNG.drive? What would you like to see in upcoming updates? Let us know in the comments below.

We will be happy to hear your thoughts

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