F1 Manager 2022 update 1.6 fixes some visual quirks, helps with overall game stability and adds a small new feature. Now available for PC, Xbox and PlayStation.
After launching F1 Manager 2022 on August 25th digitally or August 30th, its first post-release patch landed on August 31st for PC. Starting today (September 5th), this update is also available for PlayStation and Xbox players.
Update 1.6 is big, with a long list of small item changes. The vast majority of the optimizations concern the optics. While most of the gameplay is in menus and you can only view a track tracker at more than 4x speed, F1 Manager 2022 adds a fully 3D modeled representation of a race day.
Now, floating tires in cutscenes, underground cameras, issues with double stacked pit stops, and the liveries for Scuderia AlphaTauri and Oracle Red Bull Racing cars have all been zapped, according to the patch notes.
Cars should no longer teleport after a mid-race elimination.
Another key element of the title’s presentation is the expert opinion of David Croft and Karun Chandhok. Fixed an issue where drivers would sometimes say they were at the front when standing at the very back of the grid.
There are also fixes to the simulation, such as B. Newly installed gearboxes that now wear out at the correct rates, a smoothing out of Zandvoort track incidents, and a reduced impact on vehicle performance with the addition of “Focus” to new part designs. Cases of game crashes and softlocks should also be reduced.
There is also the addition of a small new feature. All-time records for all-time highest earnings in a season and all-time highest team rating are now saved in-game via the player profile.
The full changelog is below, and we’ll keep you posted as more updates arrive.
F1 Manager 2022 – UPDATE 1.6 Changelog
- Further adjustments to how AI teams behave when signing backup drivers
- Fixed Alpha Tauri livery appearing offset from the body
- Fixed paintwork appearance issue on Scuderia AlphaTauri and Oracle Red Bull Racing vehicles
Auto parts and development
- Fixed an issue that caused newly fitted gearboxes to incorrectly inherit the wear/damage values from the previous gearbox
- Reduced impact on vehicle performance by adding “Focus” to new part designs
- Fixed cases of floating tires appearing during some cutscenes
- Fixed an issue that caused the cutscene camera to sometimes appear underground
- Fixed an issue that resulted in comments mentioning drivers who were at the front of the grid despite being at the back of the grid
- Fixed visual issues when a team double stacks their pit stops
- All-time records for all-time highest earnings in a season and all-time highest team rating are now saved in-game
- Fixed the issue where incomplete lap times were taken into account when searching for the fastest qualifying lap
- Fixed an issue that caused cars to repeatedly teleport back to the garage after a DNF
- Yellow flags will no longer be shown for cars that have already been returned to the garage after the checkered flag
- Fixed an issue where drivers who only completed their out lap were listed at the top of the overall standings after a training session
- Further compensation for possible incidents on the route in Zandvoort
- Fixed an issue that caused tires to be treated as “fresh” tires when comparing lap time and “life” in the qualifying options screen
- Fixed a crash that could occur when trying to launch the game on PC
- Fixed a hard lock that could occur during the “Lights Out” sequence at the start of a race
- Increased performance when advancing time when playing later seasons
- Fixed a soft lock during onboarding when launching the pre-race tutorial while the auto parts installation tutorial was in progress
- Fixes for instances of a soft lock that could occur during replays
Source: Border Developments